A Digital Simulation Game for Resource Management in Construction Projects

Authors

DOI:

https://doi.org/10.34190/ejel.22.10.3495

Keywords:

Game-Based learning, Digital simulation game, Construction management, Resource management, Higher education, Experiential learning

Abstract

The construction industry is on the verge of a digital transformation. Consequently, the gap widens between industry demands and fresh graduate capabilities. Therefore, there is a pressing need for a paradigm shift in the teaching approach for construction management education. To meet both industry demands and student expectations, Game-Based Learning (GBL) can substantially enhance both technical and transferable skills for digital-native students who struggle with traditional teaching methods. Although the body of knowledge recognizes GBL in general, their utilization remains limited in construction management. Moreover, there is little discussion on the design process of educational games. To address these gaps, this study adopted a unique approach to educational game design by developing a time-management strategy game about resource management in construction projects with unpredictable events. This paper presents the game design process and evaluation results of a single-player digital game called ‘Always Under Stress’ developed using the Godot game engine. The goal of the game is to introduce resource management in construction projects and its associated challenges. The design and development steps, game engine, and workflow are discussed in-depth in relation to the learning objectives. In addition, this study explains how elements of randomness in educational game design can be used to challenge students’ planning and adaptability skills. Various stakeholders (n = 31), comprising of students, professors, and industry professionals, were invited to evaluate the game across six dimensions of educational game design. Results revealed positive reception towards the developed prototype regarding educational value and critical comments regarding user experience and onboarding for beginners. The findings of this study provide invaluable guidelines, considerations and lessons learned for prospective educational game designers and researchers.

Author Biographies

Yara Elenany, Department of Industrial Engineering, American University of Sharjah, UAE

Yara Elenany is a research assistant at the American University of Sharjah (AUS). She graduated from AUS with a BSc in Civil Engineering and MSc in Construction Management. Her research interests revolve around educational technology, project management, and serious games. 

Vian Ahmed, Department of Industrial Engineering, American University of Sharjah, UAE

Vian Ahmed is a Senior Fellow of the UK Higher Education Academy and a Fellow of the Chartered Institute of Building. She has worked in industry and gathered more than 23 years of academic and industrial experience in the UK and overseas. She holds a BEng. in Civil Engineering, MSc in & PhD in construction. She joined the American University of Sharjah as Professor in Industrial Engineering in August 2018 with a long track record of research supervision, publications and income generation.

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Published

12 Dec 2024