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Vol. 15 No. 4 (2017)
Vol. 15 No. 4 (2017)
Published:
1 Aug 2017
Articles
The Effectiveness of the Game‑Based Learning System for the Improvement of American Sign Language using Kinect
Teerawat Kamnardsiri, Ler-on Hongsit, Pattaraporn Khuwuthyakorn, Noppon Wongta
pp283‑296
PDF
An Exploration of the Role of Visual Programming Tools in the Development of Young Children’s Computational Thinking
Simon P. Rose, M. P. Jacob Habgood, Tim Jay
pp297-309
PDF
Gender and Cultural Differences in Game‑Based Learning Experiences
Heide Lukosch, Shalini Kurapati, Daan Groen, Alexander Verbraeck
pp310‑319
PDF
Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player‑Centred Game Design
Pejman Sajjadi, Joachim Vlieghe, Olga De Troyer
pp320‑334
PDF
An Approach to Scoring Collaboration in Online Game Environments
Claire Scoular, Esther Care, Nafisa Awwal
pp335‑342
PDF
Motivating Factors and Tangential Learning for Knowledge Acquisition in Educational Games
Peter Mozelius, Andreas Fagerström, Max Söderquist
pp343‑354
PDF
The Effect of Age on Teachers’ Intention to Use Educational Video Games: A TAM Approach
Antonio Sánchez-Mena, José Martí-Parreño, Joaquín Aldás-Manzano
pp355‑366
PDF
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