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Vol. 18 No. 3 (2020)
Vol. 18 No. 3 (2020)
Published:
1 Jul 2020
Articles
Using Game‑Based Training to Reduce Media Induced Anxiety in Young Children – A Pilot Study on the Basis of a Game‑Based app (MARTY)
Tanja Heumos, Michael D. Kickmeier-Rust
pp207‑218
PDF
Co‑Designing and Learning in Virtual Reality: Development of Tool for Alcohol Resistance Training
Patricia Bianca Lyk, Gunver Majgaard, Lotte Vallentin-Holbech, Julie Dalgaard Guldager, Timo Dietrich, Sharyn Rundle-Thiele, Christiane Stock
pp219‑234
PDF
Engaging Students in a Peer‑Quizzing Game to Encourage Active Learning and Building a Student‑Generated Question Bank
Nafisul Kiron, Ifeoma Adaji, Jeff long, Julita Vassileva
pp235‑247
PDF
Bridging the Gap: A Computer Science Pre‑MOOC for First Semester Students
Bernadette Spieler, Maria Grandl, Martin Ebner, Wolfgang Slany
pp248‑260
PDF
What’s the math in Minecraft? A Design‑Based Study of Students’ Perspectives and Mathematical Experiences Across game and School Domains
Erik Ottar Jensen, Thorkild Hanghøj
pp261‑274
PDF
EJEL Editorial for Volume 18 Issue 3
Lars Elbæk
pp275‑276
PDF
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